Geostorm

Framestore was no stranger to building the ISS in CG, having done so in Gravity . This version was larger and very different in design to the real thing: around 1.5 kilometres long, compared to just over 100 metres.

It was built in kit form, using a library of objects such as doors, panels, solar arrays, pipes and antennae, which were then repeated many hundreds of times each, in different configurations. This instancing technique kept the overall polygon count at a level that the digital model could then be rendered into shots in a reasonable amount of time.

I was involved in the complex lookdev of many of the individual modules that made up this version of the ISS and subsequent lighting of shots involving it’s destruction.

Geostorm – https://youtu.be/RK4T65z6mXU

Leave a comment

Your email address will not be published. Required fields are marked *